﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace DAH_TD_
{
    class Wave
    {
        int id;
            public int getId() { return this.id; }
            public void setId(int id) { this.id = id; }
        int enemyCount;
            public int getEnemyCount() { return this.enemyCount; }
            public void setEnemyCount(int enemyCount){ this.enemyCount = enemyCount;} 

        bool active = false;
            public bool getActive(){return this.active;}
            public void setActive () {this.active =true;}
            public void setInactive() { this.active = false; }

        List<int> enemies;
            public List<int> getEnemies() { return this.enemies; }
            public void setEnemies(List<int> enemies) { this.enemies = enemies; }

        public Wave() 
        {
            enemies = new List<int>();
        }

        public Wave(int id)
        {
            this.id = id;
        }

        public Wave(int id, List<int> enemies)
        {
            this.id = id;
            this.enemies = enemies;
        }
        public Wave(List<int> enemies)
        {
            this.enemies = enemies;
        }
    }
}
